I want to know what you guys think.
5 posters
What do you think of Clock PQ?
Poll
What do you think of ClockStory PQ?
- [ 1 ]
- [17%]
- [ 2 ]
- [33%]
- [ 2 ]
- [33%]
- [ 1 ]
- [17%]
- [ 0 ]
- [0%]
Total Votes: 6
Andrew- Owner of ClockStory
- Posts : 121
Join date : 2009-10-07
Age : 31
Location : California
- Post n°1
What do you think of Clock PQ?
Kalshin- Posts : 7
Join date : 2009-10-13
- Post n°2
Re: What do you think of Clock PQ?
Once i get there ill give u an update..
nanuk- Posts : 40
Join date : 2009-10-12
- Post n°3
Re: What do you think of Clock PQ?
wow 1 bad and everything else is good . you should add something like i dont know. or ok. or undecided
bbeaverkid- Posts : 177
Join date : 2009-11-01
Age : 29
Location : At anegos
- Post n°4
Re: What do you think of Clock PQ?
The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.
My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...
My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...
Zunis- Posts : 153
Join date : 2009-10-12
Location : CANADA!
- Post n°5
Re: What do you think of Clock PQ?
bbeaverkid wrote:The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.
My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...
True THAT
bbeaverkid wrote:Oh Zunis you spammer
bbeaverkid- Posts : 177
Join date : 2009-11-01
Age : 29
Location : At anegos
- Post n°6
Re: What do you think of Clock PQ?
Zunis wrote:bbeaverkid wrote:The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.
My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...
True THATbbeaverkid wrote:Oh Zunis you spammer
lawlllll
bbeaverkid wrote:Oh Zunis you spammer
bbeaverkid wrote:Oh Zunis you spammer
bbeaverkid wrote:Oh Zunis you spammer
Oh, Zunis. You spammer.