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ClockStory

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    What do you think of Clock PQ?

    Poll

    What do you think of ClockStory PQ?

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    What do you think of Clock PQ? Bar_left17%What do you think of Clock PQ? Bar_right [17%] 
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    What do you think of Clock PQ? Bar_left33%What do you think of Clock PQ? Bar_right [33%] 
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    What do you think of Clock PQ? Bar_left33%What do you think of Clock PQ? Bar_right [33%] 
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    What do you think of Clock PQ? Bar_left17%What do you think of Clock PQ? Bar_right [17%] 
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    What do you think of Clock PQ? Bar_left0%What do you think of Clock PQ? Bar_right [0%] 

    Total Votes: 6
    Andrew
    Andrew
    Owner of ClockStory
    Owner of ClockStory


    Posts : 121
    Join date : 2009-10-07
    Age : 31
    Location : California

    What do you think of Clock PQ? Empty What do you think of Clock PQ?

    Post by Andrew Mon Oct 12, 2009 11:48 am

    I want to know what you guys think.
    avatar
    Kalshin


    Posts : 7
    Join date : 2009-10-13

    What do you think of Clock PQ? Empty Re: What do you think of Clock PQ?

    Post by Kalshin Tue Oct 13, 2009 10:02 pm

    Once i get there ill give u an update..
    avatar
    nanuk


    Posts : 40
    Join date : 2009-10-12

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    Post by nanuk Wed Oct 14, 2009 4:15 pm

    wow 1 bad and everything else is good Laughing Very Happy . you should add something like i dont know. or ok. or undecided
    bbeaverkid
    bbeaverkid


    Posts : 177
    Join date : 2009-11-01
    Age : 29
    Location : At anegos

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    Post by bbeaverkid Sun Nov 01, 2009 11:07 pm

    The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.

    My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...
    Zunis
    Zunis


    Posts : 153
    Join date : 2009-10-12
    Location : CANADA!

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    Post by Zunis Tue Nov 03, 2009 6:03 pm

    bbeaverkid wrote:The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.

    My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...

    True THAT

    bbeaverkid wrote:Oh Zunis you spammer
    Sad
    bbeaverkid
    bbeaverkid


    Posts : 177
    Join date : 2009-11-01
    Age : 29
    Location : At anegos

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    Post by bbeaverkid Tue Nov 03, 2009 7:29 pm

    Zunis wrote:
    bbeaverkid wrote:The problem with ClockPQ is that it's too much scavenger work. All of the stages, you're stuck jumping around platforms trying to find a monster to kill, 1-hitting it, and searching for another.

    My idea is to increase the spawn rate or make them flat maps and then increase the dmg and the hp of the monsters, so we spend more time fighting, and less time trying to reach all of the platforms and find something to hit...

    True THAT

    bbeaverkid wrote:Oh Zunis you spammer
    Sad

    lawlllll
    bbeaverkid wrote:Oh Zunis you spammer
    bbeaverkid wrote:Oh Zunis you spammer
    bbeaverkid wrote:Oh Zunis you spammer

    Oh, Zunis. You spammer.

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